Few family rituals have as fixed a place in the American household, and in the popular imagination, as board games, those impromptu or regularly scheduled contests played by parents and children on ...
In Erin Bryan’s 5th grade math classroom, TGIF takes on a whole new meaning. Fridays don’t just herald the coming weekend. They’re also game days. “They all come in here on Fridays pumped,” said Bryan ...
Many of us here at ProfHacker enjoy playing to learn. As an avid gamer, one of my favorite parts about summer is the chance to pick up something new and spend some time I’ve written in the past on my ...
Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t ...
A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games more closely to ...
Here’s a great example of how gamification, or video game inspired thinking, can be integrated into non-digital learning. SumBlox is one of those ideas that seems so simple it is hard to believe ...
Future teachers see educational potential in computer games, study shows. Teacher training should therefore address their potential in the classroom. Future teachers see educational potential in ...
Math anxiety is common among children and adults alike. Much of it stems from the manner in which mathematical concepts are taught in schools. Teaching mathematics often lacks a connection with ...
For years, John Miller, a 7th-grade history teacher in King City, struggled to engage his students in world history lessons. Most of his students were English learners, had very low literacy rates and ...
I learned quite a bit from a tiny robot named 2-XL. If you’re not an official Old™ like me, you may not remember this kids’ toy, which first appeared in 1978, and was a glorified 8-track cassette ...