This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. Author V. Scott Gordon has written it for computer science undergraduate graphics programming ...
The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.
Ever wondered how to make a 2D game using OpenGL? Ever wanted to write an efficient and easy to use sprite engine via OpenGL and have the entire functionality of Direct3D's ID3DXSprite interface?