Sony Interactive Entertainment has confirmed that machine learning-based frame generation technology is on the horizon for ...
Just a few years ago in 2021, the idea that I'd want to use frame generation on my new gaming rig would have sent me into immediate rage. Why have a high-end gaming rig if you've got to resort to ...
Nvidia is still looking for ways to make frame generation—which PC gamers not-so-lovingly call “fake frames”—have more ...
PlayStation 5 architect Mark Cerny has confirmed via an interview with Digital Foundry what many have suspected: frame ...
Earlier this year, Nvidia announced its new line of 50 Series GPUs with a hot new feature in tow: "Multi Frame Generation." Building on early frame gen tech, these new GPUs allow games to create ...
Intel has released the official XeSS 3.0 software development kit, giving game developers access to the latest version of its ...
Nvidia’s latest version of its Deep Learning Super Sampling technology, aka DLSS, hit the scene early Wednesday. With the latest update in tow comes a slightly redesigned upscaler that is now better ...
The developers behind the Borderless Gaming utility, first released for free back in 2014, have thoroughly overhauled the software for its "v1.0.0" release on Steam, bringing with them a flurry of ...
AMD has fully AI-powered frame generation on the way with its FSR Redstone project, but that's not here yet. In the interim, the company has something interesting: the option to customize "Fast Motion ...
During NVIDIA's CES 2026 showcase, we saw some exciting updates to existing software technologies alongside a few new ones. DLSS 4.5 Super Resolution and the new 6X Multi Frame Generation mode were ...
It’s hard to look at the current-generation gaming hardware and not feel like we’re in the quiet before the storm. Because while the PS5 Pro just came out last year, and Microsoft just had a vague ...
In a game with DLSS Frame Generation, you’ll suddenly have the ability to not only select DLSS but also toggle on Frame Generation. This is still just FSR 3, but it’s applied via native DLSS support ...