We've been hearing for years about the potential upsides to video games: They can teach us to process visual information quickly and make decisions based on what we see. They can improve manual ...
We may earn a commission from links on this page. Based upon part three of the Mimesis as Make-Believe serial. In Walton's make-believe theory of representation, what is prescribed to be imagined by a ...
Students who research with Normoyle have the unique opportunity to combine their interests in programming and computer science with art, something that is intrinsic to designing any game or virtual ...
A team of faculty and students from Rochester Institute of Technology is developing a game system that will help undergraduate college students navigate the barriers to academic and social success.
Is a player's experience interlinked with that player's psychology? This is a vast but barely explored topic that Sensemitter’s analyst Bogdan Baranovskiy explores in this article, providing insights ...
Developing an understanding of what makes mobile games fun — and what makes players tick — is an important arrow in the modern mobile game marketer’s quiver. Back when IDFA reigned supreme, marketers ...
What can community managers learn from game designers? originally appeared on Quora: the place to gain and share knowledge, empowering people to learn from others and better understand the world.
Thirty years on from Pokémon first breaking out of Japan, it’s tempting to frame the anniversary as pure nostalgia, a moment ...
Forbes contributors publish independent expert analyses and insights. Rob Wieland is a game designer who covers tabletop games This exclusive page spread preview od the Daggerheart core book kicks off ...
This story is part of a Times series on the great streaming wars of 2019. Click here to read the rest of our coverage of Disney +, Apple TV +, HBOMax and more. Long before Netflix unveiled interactive ...