Top of mind for Epic today was Unreal’s new experimental “MegaLights,” which “enables you to use orders of magnitude more lights than ever before—all movable, dynamic, with realistic area shadows and ...
“When I started at Epic 10 and a half years ago, there was a big void between the way you would create content for a game versus a movie,” Epic Games chief technology officer Kim Libreri (the VFX ...
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