The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
Intel have gotten off the beta fence and announced official support for the Vulkan API in their latest graphics driver update. This isn't the first time Intel have dabbled with the Vulkan graphics API ...
[url=http://arstechnica.com/civis/viewtopic.php?p=29539565#p29539565:2djbhgpk said: eMagius[/url]":2djbhgpk]Vulcan is so far from an implementable standard right now ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Changes to the Android Open Source Project show that Vulkan 1.1 is coming. The new update doesn’t have many user-facing features, focusing on a few under-the-hood changes. Mobile silicon leaders Arm ...
Doom, the very first one, was widely regarded to have pushed the boundaries of PC gaming and graphics of that era, with its 3D graphics, 3D maps, networked multiplayer, and mature rating. Ever since ...
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
A new era of PC gaming kicked off on Tuesday as the next-generation of open graphics technology arrived with a bang—including graphics drivers and a game you can play today. This morning, the Khronos ...
Android P is set to introduce Vulkan Graphics API version 1.1 support which will eventually, but not immediately, improve the overall visuals and performance of mobile games for end users. That said, ...